![]() ![]() (only one row, and pretending the template is 5 across, and using wider gaps for emphasis) It doesn't actually "know" where the game's cuts happen the game actually leaves a few pixels of the base texture between each card as buffer, but Andrew's deck builder (which is really useful, not trying to knock it here) will build a texture as if the cards are perfectly butting up against each other. etc It's absolutely a problem with the tool. If you really want to get around it, don't have the cards adjacent to each other in the template. Even if you were to create your own template by hand it'll still occur. That's just how the game cuts up the images. ![]() Originally posted by Karmond:Okay so there's noticeable bleeding if you have contrasting colours at the edges on adjacent cards, but I don't think that's a problem with the tool. ![]()
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